| [WIP] Lebanon-1941 | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: [WIP] Lebanon-1941 Mon May 07, 2007 8:53 pm | |
| Seeing as the maps I've seen so far are Aussie ones, here's a place I found: http://en.wikipedia.org/wiki/Syria-Lebanon_campaignScreenies! Behold the city of Tyre: As you see, a very early WIP The combatants will be, check this: Aussies vs French! Can it possibly get better than that? | |
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deathfromabove2010
Number of posts : 60 Registration date : 2007-05-05
| Subject: Re: [WIP] Lebanon-1941 Mon May 07, 2007 9:03 pm | |
| well you've got some texturing to do and how can it be aussies vs french? | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Tue May 08, 2007 12:54 pm | |
| Easy: The French are Axis. I was afraid it would require some haxing, but actually it only required me to change the french team from 2 to 1, and it works I let bc42 do the main textiuring. It's coming along quite nicely: I've done all of the flags, now to do are the roads & farms. Then the rest of the countryside. | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Wed May 09, 2007 12:01 am | |
| New screenies! The Aussie base: The ancient city of Tyre: I don't think Tyre actually has an airport, but I found that awesome building, so why not use it? The main road, hugging the cost: A local orchard: A big town, aptly named Town: The Vichy Base: A Vichy Outpost: The Litani River empties into the sea: I have no idea why the water doesn't have the proper textures, can anyone assist me with that? Other still to-do's are to make the .dds file with the flags to work, but that won't take long. Maybe add some houses & farms in the countryside, but other than that it's ready for MP testing. | |
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deathfromabove2010
Number of posts : 60 Registration date : 2007-05-05
| Subject: Re: [WIP] Lebanon-1941 Fri May 11, 2007 1:49 am | |
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General_Henry
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Fri May 11, 2007 11:39 pm | |
| - deathfromabove2010 wrote:
- well you've got some texturing to do and how can it be aussies vs french?
just need some work on kits... | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Sat May 12, 2007 6:10 am | |
| Actually, I just change all team numbers from 2 to 1: - Code:
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game.setTeamSkin 1 Frenchsoldier game.setKit 1 0 1Fre_AssaultMas36 game.setKit 1 1 2Fre_TankhunterMas36 game.setKit 1 2 3Fre_TankofficerNo2 game.setKit 1 3 4Fre_OfficerMas38 game.setKit 1 4 5Fre_EngineerMas36Landmine & c'est works EDIT: Maplink: http://koti.mbnet.fi/pjvuorio/bf_map_stuff/lebanon-1941.rarStill todo are some buildings in the ountryside, and smoothing a few roads. And a lot of MP testing *nudge-nudge* | |
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General_Henry
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Sun May 13, 2007 6:51 am | |
| remember to change bot names:) | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Mon May 14, 2007 9:37 pm | |
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deathfromabove2010
Number of posts : 60 Registration date : 2007-05-05
| Subject: Re: [WIP] Lebanon-1941 Sat Jun 09, 2007 11:53 pm | |
| paasky, that odd white and red building u put on the airfield, wahts it called in ed42? | |
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Paasky
Number of posts : 25 Registration date : 2007-05-06
| Subject: Re: [WIP] Lebanon-1941 Sun Jun 10, 2007 12:08 pm | |
| controltower
Any idea what the bench that heals & is sittable is called? I'd really like to ad a few of those into the parks. | |
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| Subject: Re: [WIP] Lebanon-1941 | |
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| [WIP] Lebanon-1941 | |
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