A Forgotten Hope Mini-Mod
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome Everybody. Enjoy your Visit.
 
HomeSearchLatest imagesRegisterLog in

 

 [WIP] Lebanon-1941

Go down 
3 posters
AuthorMessage
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeMon May 07, 2007 8:53 pm

Seeing as the maps I've seen so far are Aussie ones, here's a place I found: http://en.wikipedia.org/wiki/Syria-Lebanon_campaign

Screenies!
[WIP] Lebanon-1941 ScreenShot44
[WIP] Lebanon-1941 ScreenShot45
Behold the city of Tyre:
[WIP] Lebanon-1941 ScreenShot46
[WIP] Lebanon-1941 ScreenShot47
[WIP] Lebanon-1941 ScreenShot48

As you see, a very early WIP Razz

The combatants will be, check this: Aussies vs French! bounce
Can it possibly get better than that?
Back to top Go down
deathfromabove2010

deathfromabove2010


Number of posts : 60
Registration date : 2007-05-05

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeMon May 07, 2007 9:03 pm

well you've got some texturing to do and how can it be aussies vs french?
Back to top Go down
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeTue May 08, 2007 12:54 pm

Easy: The French are Axis. I was afraid it would require some haxing, but actually it only required me to change the french team from 2 to 1, and it works Very Happy

I let bc42 do the main textiuring. It's coming along quite nicely: I've done all of the flags, now to do are the roads & farms. Then the rest of the countryside.
Back to top Go down
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeWed May 09, 2007 12:01 am

New screenies!

The Aussie base: The ancient city of Tyre:
[WIP] Lebanon-1941 Tyre_city

I don't think Tyre actually has an airport, but I found that awesome building, so why not use it?
[WIP] Lebanon-1941 Tyre_airport
[WIP] Lebanon-1941 Tyre_airport2

The main road, hugging the cost:
[WIP] Lebanon-1941 Road

A local orchard:
[WIP] Lebanon-1941 Orchard

A big town, aptly named Town:
[WIP] Lebanon-1941 Town
[WIP] Lebanon-1941 Town2

The Vichy Base:
[WIP] Lebanon-1941 Vichybase

A Vichy Outpost:
[WIP] Lebanon-1941 Tents

The Litani River empties into the sea:
[WIP] Lebanon-1941 River


I have no idea why the water doesn't have the proper textures, can anyone assist me with that? Other still to-do's are to make the .dds file with the flags to work, but that won't take long. Maybe add some houses & farms in the countryside, but other than that it's ready for MP testing.
Back to top Go down
deathfromabove2010

deathfromabove2010


Number of posts : 60
Registration date : 2007-05-05

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeFri May 11, 2007 1:49 am

nvm
Back to top Go down
General_Henry




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeFri May 11, 2007 11:39 pm

deathfromabove2010 wrote:
well you've got some texturing to do and how can it be aussies vs french?

just need some work on kits...
Back to top Go down
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeSat May 12, 2007 6:10 am

Actually, I just change all team numbers from 2 to 1:
Code:
game.setTeamSkin 1 Frenchsoldier
game.setKit 1 0 1Fre_AssaultMas36
game.setKit 1 1 2Fre_TankhunterMas36
game.setKit 1 2 3Fre_TankofficerNo2
game.setKit 1 3 4Fre_OfficerMas38
game.setKit 1 4 5Fre_EngineerMas36Landmine

& c'est works Very Happy


EDIT: Maplink: http://koti.mbnet.fi/pjvuorio/bf_map_stuff/lebanon-1941.rar
Still todo are some buildings in the ountryside, and smoothing a few roads. And a lot of MP testing Wink *nudge-nudge*
Back to top Go down
General_Henry




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeSun May 13, 2007 6:51 am

remember to change bot names:)
Back to top Go down
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeMon May 14, 2007 9:37 pm

The map is now ready for testing.Here is the link:
http://koti.mbnet.fi/pjvuorio/bf_map_stuff/lebanon-1941.rar (20mb)
Extract into ...\Battlefield 1942\Mods\FH\Archives\bf1942\levels\
Back to top Go down
deathfromabove2010

deathfromabove2010


Number of posts : 60
Registration date : 2007-05-05

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeSat Jun 09, 2007 11:53 pm

paasky, that odd white and red building u put on the airfield, wahts it called in ed42?
Back to top Go down
Paasky




Number of posts : 25
Registration date : 2007-05-06

[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitimeSun Jun 10, 2007 12:08 pm

controltower

Any idea what the bench that heals & is sittable is called? I'd really like to ad a few of those into the parks.
Back to top Go down
Sponsored content





[WIP] Lebanon-1941 Empty
PostSubject: Re: [WIP] Lebanon-1941   [WIP] Lebanon-1941 Icon_minitime

Back to top Go down
 
[WIP] Lebanon-1941
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
A Forgotten Hope Mini-Mod :: Forgotten Nations :: The mapping/modeling/skinning department-
Jump to: